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   &#160;<span id="projectnumber">v3.0 (July 2012)</span>
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<a href="structai_animation.html#pub-methods">Public Member Functions</a> &#124;
<a href="structai_animation.html#pub-attribs">Public Attributes</a>  </div>
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<div class="title">aiAnimation Struct Reference</div>  </div>
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<p>An animation consists of keyframe data for a number of nodes.  
 <a href="structai_animation.html#details">More...</a></p>

<p><a href="structai_animation-members.html">List of all members.</a></p>
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<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a24acebedd137af196911b7b2db6e219e"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_animation.html#a24acebedd137af196911b7b2db6e219e">aiAnimation</a> ()</td></tr>
<tr class="memitem:a3aa1a5d15dee306fa66e47ba534b43f3"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_animation.html#a3aa1a5d15dee306fa66e47ba534b43f3">~aiAnimation</a> ()</td></tr>
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Public Attributes</h2></td></tr>
<tr class="memitem:a281d81ba18c79086cb55df395379bb2a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_node_anim.html">aiNodeAnim</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_animation.html#a281d81ba18c79086cb55df395379bb2a">mChannels</a></td></tr>
<tr class="memdesc:a281d81ba18c79086cb55df395379bb2a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The node animation channels.  <a href="structai_animation.html#a281d81ba18c79086cb55df395379bb2a"></a><br/></td></tr>
<tr class="memitem:ae2bbc49320b4b75c05e23e0ab704ece7"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_animation.html#ae2bbc49320b4b75c05e23e0ab704ece7">mDuration</a></td></tr>
<tr class="memdesc:ae2bbc49320b4b75c05e23e0ab704ece7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Duration of the animation in ticks.  <a href="structai_animation.html#ae2bbc49320b4b75c05e23e0ab704ece7"></a><br/></td></tr>
<tr class="memitem:a7f0c08ed4e1189b378c17d8a0922f9af"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_mesh_anim.html">aiMeshAnim</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_animation.html#a7f0c08ed4e1189b378c17d8a0922f9af">mMeshChannels</a></td></tr>
<tr class="memdesc:a7f0c08ed4e1189b378c17d8a0922f9af"><td class="mdescLeft">&#160;</td><td class="mdescRight">The mesh animation channels.  <a href="structai_animation.html#a7f0c08ed4e1189b378c17d8a0922f9af"></a><br/></td></tr>
<tr class="memitem:a8de0bb4f23cfd3b395483f125f3d5f93"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structai_string.html">aiString</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_animation.html#a8de0bb4f23cfd3b395483f125f3d5f93">mName</a></td></tr>
<tr class="memdesc:a8de0bb4f23cfd3b395483f125f3d5f93"><td class="mdescLeft">&#160;</td><td class="mdescRight">The name of the animation.  <a href="structai_animation.html#a8de0bb4f23cfd3b395483f125f3d5f93"></a><br/></td></tr>
<tr class="memitem:aebfccf9a9aefa6084566d21e8a30b7e5"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_animation.html#aebfccf9a9aefa6084566d21e8a30b7e5">mNumChannels</a></td></tr>
<tr class="memdesc:aebfccf9a9aefa6084566d21e8a30b7e5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The number of bone animation channels.  <a href="structai_animation.html#aebfccf9a9aefa6084566d21e8a30b7e5"></a><br/></td></tr>
<tr class="memitem:ac43aacd8502020174e553501f0b6bf5f"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_animation.html#ac43aacd8502020174e553501f0b6bf5f">mNumMeshChannels</a></td></tr>
<tr class="memdesc:ac43aacd8502020174e553501f0b6bf5f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The number of mesh animation channels.  <a href="structai_animation.html#ac43aacd8502020174e553501f0b6bf5f"></a><br/></td></tr>
<tr class="memitem:afd26a40c3f16b6aa6e150effa3eaeab1"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structai_animation.html#afd26a40c3f16b6aa6e150effa3eaeab1">mTicksPerSecond</a></td></tr>
<tr class="memdesc:afd26a40c3f16b6aa6e150effa3eaeab1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Ticks per second.  <a href="structai_animation.html#afd26a40c3f16b6aa6e150effa3eaeab1"></a><br/></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>An animation consists of keyframe data for a number of nodes. </p>
<p>For each node affected by the animation a separate series of data is given. </p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">aiAnimation::aiAnimation </td>
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<hr/><h2>Member Data Documentation</h2>
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          <td class="memname"><a class="el" href="structai_node_anim.html">aiNodeAnim</a>** aiAnimation::mChannels</td>
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<p>The node animation channels. </p>
<p>Each channel affects a single node. The array is mNumChannels in size. </p>

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<p>Duration of the animation in ticks. </p>

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          <td class="memname"><a class="el" href="structai_mesh_anim.html">aiMeshAnim</a>** aiAnimation::mMeshChannels</td>
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<p>The mesh animation channels. </p>
<p>Each channel affects a single mesh. The array is mNumMeshChannels in size. </p>

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<p>The name of the animation. </p>
<p>If the modeling package this data was exported from does support only a single animation channel, this name is usually empty (length is zero). </p>

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<p>The number of bone animation channels. </p>
<p>Each channel affects a single node. </p>

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<p>The number of mesh animation channels. </p>
<p>Each channel affects a single mesh and defines vertex-based animation. </p>

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<p>Ticks per second. </p>
<p>0 if not specified in the imported file </p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="anim_8h.html">anim.h</a></li>
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